Step IS
Step IS studio leadership reviewing a product roadmap

7+

Years Building Mobile Products

Who We Are

A studio built around finishing what it starts

Step IS helps startups, entrepreneurs and growing businesses turn validated ideas into focused, reliable mobile applications and games. Our services cover the complete development process: idea validation, project planning, user experience design, mobile development, third-party integrations, testing, launch and ongoing technical support.

We focus on practical products that solve a clear business problem, from customer booking apps and internal business tools to service platforms, e-commerce applications, subscription products and minimum viable products for new startup concepts. Our solutions suit companies launching their first application as well as those improving or replacing an existing mobile product.

  • Full-cycle production: design, art, code, QA and release
  • Native iOS and Android, plus cross-platform builds
  • Playable prototype before the production budget is committed
  • You own the source code, art sources and store accounts
Mission, Vision, Values

What the studio is actually for

Three statements we are prepared to be measured against, written in the same language we use in project calls.

Our Mission

To make quality mobile development available to teams without an internal studio, by replacing vague quotes and open-ended timelines with a scope, a schedule and a product that ships.

Our Vision

A market where a founder can validate an idea in weeks instead of quarters, and where the technical decisions behind that product can still be defended two years later.

Our Values

Written scope over verbal promises, working builds over status reports, and honest assessments even when the honest answer is that the project should be smaller.

Our Story

How the studio grew into its current shape

Each division exists because clients asked for it repeatedly, not because it looked good on a services page. That is also why the list is short.

2019

Studio Founded

Started as a four-person team building casual game prototypes for external publishers.

2021

Applications Division

Expanded into business applications after client games teams asked for internal tools.

2023

MVP Practice

Formalised the eight-week MVP programme for founders after the tenth repeat request.

2025

LiveOps & Support

Added a dedicated support unit for released products and long-running live titles.

74+

Games shipped to the App Store and Google Play

120+

Business applications launched and supported

26M

Downloads generated by products we built

21

Countries our clients operate in

Who We Work With

Clients who need the product to work on Monday

Games & Entertainment

Casual, hyper-casual and mid-core studios, publishers and independent developers.

Retail & E-Commerce

Mobile storefronts, loyalty programmes and order management applications.

Services & Booking

Appointment, delivery and field service businesses that live on scheduling.

Startups & Founders

Pre-seed and seed teams that need a first version and evidence it works.

Operations & Logistics

Internal tools, warehouse checks and mobile reporting for field teams.

Media & Subscriptions

Content products with trials, tiers and cross-platform entitlements.

Client Feedback

Working with the studio, in their words

The scoping session alone was worth it. Half of what we thought we needed for launch turned out to be version two, and the version we shipped was in the stores nine weeks later.

Founder

Service Marketplace Startup

We came with a prototype another team had abandoned. They audited it, told us plainly what was worth keeping, and rebuilt the rest without pretending the audit was free work.

Product Lead

Casual Games Publisher

A build at the end of every sprint and a summary we could actually read. After three agencies, that alone made the project feel manageable.

Operations Director

Multi-Location Service Group

Retention was flat after launch. They ran the cohort data, proposed three changes, and shipped them in two updates. The second one moved the number.

Head of Growth

Mobile Publishing Studio

Our internal tool replaced a spreadsheet forty people were editing at once. The audit trail alone paid for the project inside a year.

Operations Manager

Field Services Company